Author |
Thread Statistics | Show CCP posts - 81 post(s) |

Warde Guildencrantz
TunDraGon
69
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Posted - 2012.09.25 16:10:00 -
[1] - Quote
lol they should auto primary ECM boats then, that would be oh so realistic |

Warde Guildencrantz
TunDraGon
98
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Posted - 2012.10.04 12:54:00 -
[2] - Quote
CCP FoxFour wrote:Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK.
The idea of getting attacked by rats when you fairly caught someone ratting without them noticing is very bad design, and will defeat the purpose of the fixes to faction warfare plexes, because the rats are supposed to focus on the person capturing, not another person who comes in to kill them.
It also nerfs a form of PvP, and nerfing forms of PvP that have nothing wrong with them is not good. Don't do this. Please come up with something to fix rats up in null and low sec, even if it's just "the rats will wait X amount of time before beginning to think about switching targets" |

Warde Guildencrantz
TunDraGon
100
|
Posted - 2012.10.04 14:48:00 -
[3] - Quote
CCP FoxFour wrote:Hey guys, I promised to keep you updated and so I am.
I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.
I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI.
While you are at it can someone make towers not have completely useless drops? 100 T1 ammo is not worth shooting it in the first place. |
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